Commit 6d6ca78a authored by Schewa, Afssun's avatar Schewa, Afssun
Browse files

1

parent dfbf304e
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{
"FileVersion": 3,
"EngineAssociation": "4.26",
"Category": "",
"Description": "",
"Enterprise": true,
"Plugins": [
{
"Name": "SunPosition",
"Enabled": true
},
{
"Name": "DataPrepEditor",
"Enabled": true
},
{
"Name": "DatasmithImporter",
"Enabled": true
},
{
"Name": "VariantManager",
"Enabled": true
},
{
"Name": "PythonScriptPlugin",
"Enabled": true
},
{
"Name": "HDRIBackdrop",
"Enabled": true
},
{
"Name": "SequencerScripting",
"Enabled": false
},
{
"Name": "DatasmithCADImporter",
"Enabled": true,
"SupportedTargetPlatforms": [
"Win64"
]
},
{
"Name": "DatasmithIFCImporter",
"Enabled": true,
"SupportedTargetPlatforms": [
"Win64"
]
},
{
"Name": "StaticMeshEditorExtension",
"Enabled": true
},
{
"Name": "DatasmithGLTFImporter",
"Enabled": true
},
{
"Name": "AxFImporter",
"Enabled": true,
"SupportedTargetPlatforms": [
"Win64"
]
},
{
"Name": "ModelingToolsEditorMode",
"Enabled": true
},
{
"Name": "MovieRenderPipeline",
"Enabled": true
},
{
"Name": "PixelStreaming",
"Enabled": true
}
]
}
\ No newline at end of file
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[/Script/HardwareTargeting.HardwareTargetingSettings]
; quality settings
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.RendererSettings]
; exposure control and tone mapping settings
r.Tonemapper.Sharpen=2
r.TemporalAA.Upsampling=True
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
;dynamic gi settings
r.LightPropagationVolume=0
; quality settings
r.ReflectionCaptureResolution=2048
r.AllowStaticLighting=True
r.HighResScreenshotDelay=8
r.DefaultBackBufferPixelFormat=4
r.AllowGlobalClipPlane=False
; shader settings
r.SupportSkyAtmosphereAffectsHeightFog=True
r.DefaultFeature.LensFlare=True
r.ClearCoatNormal=True
r.NormalMapsForStaticLighting=False
r.GenerateMeshDistanceFields=True
[/Script/EngineSettings.GameMapsSettings]
;defines what level to be loaded by default in the editor and at playback time
GameDefaultMap=/Game/PhotoStudio/Levels/Cinematic/Cinematic.Cinematic
EditorStartupMap=/Game/PhotoStudio/Levels/Cinematic/Cinematic.Cinematic
GlobalDefaultGameMode=/Game/PhotoStudio/Blueprints/BP_PhotoStageGameMode.BP_PhotoStageGameMode_C
[/Script/UnrealEd.UnrealEdEngine]
; Remove Engine Template maps
-TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/Default.Default',Map="/Engine/Maps/Templates/Template_Default")
+TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/TimeOfDay.TimeOfDay',Map="/Engine/Maps/Templates/TimeOfDay_Default")
-TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/VR-Basic.VR-Basic',Map="/Engine/Maps/Templates/VR-Basic")
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_PhotoStudioBP",NewGameName="/Script/CarConfig2")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_PhotoStudioBP",NewGameName="/Script/CarConfig2")
[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=D8705BB7401C1C90DC009188A7FA6CA3
[StartupActions]
bAddPacks=True
InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")
[/Script/Engine.InputSettings]
bAlwaysShowTouchInterface=True
; These are tweaked defaults for various lightmass solver and export settings
; Artist oriented lightmass settings are in the editor UI
; Documentation for all of these is in UnrealLightmass / Public / SceneExport.h
; This ini is reloaded every time a lighting build begins, no need to restart
; Warning: overwriting this file with an old version will cause the editor to crash. This file must be in sync with the editor executable.
; Instead, create a DefaultLightmass.ini in your project and override just the values you need, then the overrides will continue to work on version upgrades.
; https://docs.unrealengine.com/latest/INT/Programming/Basics/ConfigurationFiles/
;
; For example, in your project's Config/DefaultLightmass.ini:
; [DevOptions.PrecomputedDynamicObjectLighting]
; SurfaceLightSampleSpacing=400
[DevOptions.StaticLightingSettings]
bCompressLightmaps=False
NumIndirectLightingBounces=5
NumSkyLightingBounces=5
IndirectLightingSmoothness=0.9
IndirectLightingQuality=2.0
[DevOptions.StaticLightingSceneConstants]
StaticLightingLevelScale=0.5
\ No newline at end of file
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