ComponentRendererWarningsPerClass=(("PostProcessComponent", NSLOCTEXT("[/Script/Niagara]", "022421AD4D0A1767041BEE86A524E12D", "The post process component has a separate \"Enabled\"flag in PostProcessVolume that you need to overwrite\nif you want to disable a component when a particle dies. Otherwise it will still affect the scene\nwhen it goes back into the component pool.")))